
OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification.This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.
Auteur(s): Wolff, David
Editeur: Packt Publishing
Année de Publication: 2013
pages: 394
Langue: Anglais
ISBN: 978-1-78216-702-0
eISBN: 978-1-78216-703-7
Edition: 2